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Big time

Big Time (BIGTIME)


Big Time is a multiplayer action role-playing game (RPG) for PC, initiated in 2020 by Thor Alexander and Ari Meilich. This game merges fast-paced combat with a player-driven in-game economy. It offers a free-to-play model and integrates Web3 elements in a seamless manner, making blockchain features unobtrusive to players.

Overview

Big Time features a cryptocurrency-based economy, allowing players to earn in-game currency through gameplay. This currency enables transactions such as item purchases and crafting enhancements. The game focuses on entertainment and minimizes the visibility of Web3 complexities, appealing to a wide audience, including those new to blockchain technology.

Ticker BIGTIME
Category Gaming (GameFi)
Website https://bigtime.gg/
Twitter @playbigtime
Telegram playbigtime
Contract Addresses
ethereum 0x64...94Copied!

Players can engage in solo or cooperative gameplay, taking on quests, battling enemies, and exploring vast worlds that blend ancient mysteries with futuristic civilizations. The game includes a system for acquiring collectibles, including cosmetic and utility items that enhance gameplay. These items can be earned in-game or traded on the Open Loot Marketplace, a platform supporting player-generated content exchanges.

Economy

Personal metaverse

Each player is given a Personal Metaverse, which includes a Starter Area accessible anytime. Players can personalize their space, invite friends, and expand their metaverse by attaching SPACE, a key customization feature.

Hourglasses

Hourglasses, crafted by the Time Warden, are the primary means of acquiring $BIGTIME Tokens during gameplay.

  • Acquisition: Hourglasses can be crafted via the Time Warden or purchased on the Open Loot Marketplace.
  • Max Issuance and Rarity: They come in ten rarity tiers, from Common to Unique, with higher tiers generating more $BIGTIME Tokens.
  • Token Generation: Players with Hourglasses can earn $BIGTIME during gameplay. Token generation is influenced by Hourglass rarity, the number equipped, and the difficulty of in-game challenges.
  • Equipping Multiple Hourglasses: Players can unlock up to five Hourglass slots using Time Crystals. Each slot requires a one-time unlock and is shared across all pocket watches.
  • Active Time: Hourglasses have limited active durations and must be recharged through the Time Warden to continue generating tokens.

Resources

The game economy relies on several key resources:

  • Time Crystals: A premium, non-cryptocurrency resource used for various in-game actions and upgrades.
  • $BIGTIME Tokens
  • Cosmetic Shards: Resources that players can refine into Refined Cosmetic Shards to create cosmetic items.
  • Bonus Roll Chips: Used to enhance gameplay activities such as crafting and adventuring. These are non-tradable and primarily facilitate Bonus Roll actions.
  • Cosmetic Dust: A non-tradable in-game currency used for specific gameplay functions.

Cosmetic collectibles

Cosmetic Collectibles enable players to enhance their visual appearance with customizable options like weapon and armor skins, titles, footsteps, music tracks, emotes, and animations.

  • Types: Collectibles are categorized as Craftable or Non-Craftable.
  • Purpose: These items provide aesthetic personalization, allowing players to showcase individuality and achievements.

This economic structure integrates gameplay rewards, crafting, and tradeable assets, creating a dynamic and player-focused in-game economy.

Tokenomics

Big Time Token ($BIGTIME)

The $BIGTIME Token is the core cryptocurrency for Big Time's in-game economy. Designed as a fair-launch token, it does not allocate any supply to the development team or investors. Players primarily acquire $BIGTIME through in-game drops, emphasizing a play-to-earn model.

Allocation

The allocation of $BIGTIME Tokens is structured to prioritize player engagement and community development:

  • Player Rewards: 60% of the total supply is designated for distribution through in-game rewards.
  • Ecosystem and Treasury: 20% is allocated to support the ecosystem's sustainability and development.
  • Community and Marketing: 20% is reserved for initiatives aimed at community growth and promotional activities.

This distribution strategy is designed to incentivize gameplay while fostering the broader ecosystem and community involvement.

Token utility
  • Refining, Crafting, and Upgrading: Essential for performing these actions at the Forge and Armory.
  • Speeding Up Crafting Timers: Can be used to accelerate the crafting process at the Forge or Armory.
  • Prestige Portals: Required for accessing these special in-game features.